About

Game designer, artist, and developer

Background

I am a game designer and artist-tool developer. My work sits at the intersection of game systems, visual tools, and automation. I care about building things that are simple, functional, and honest.

My current focus is on Godot game development, Aseprite scripting, and Blender batch-processing plugins. I also maintain a collection of single-file web tools and a TRPG worldbook conversion pipeline.

Experience

  • Game Design & Development
    Independent game designer and developer. Godot, Aseprite, Blender.
    2023 — Present
  • Art Tool Development
    Building automation scripts and plugins for Aseprite and Blender.
    2024 — Present
  • TRPG Systems
    Designing and implementing TRPG worldbook formats and conversion tools.
    2024 — Present

Contact