About
Game designer, artist, and developer
Background
I am a game designer and artist-tool developer. My work sits at the intersection of game systems, visual tools, and automation. I care about building things that are simple, functional, and honest.
My current focus is on Godot game development, Aseprite scripting, and Blender batch-processing plugins. I also maintain a collection of single-file web tools and a TRPG worldbook conversion pipeline.
Experience
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Game Design & DevelopmentIndependent game designer and developer. Godot, Aseprite, Blender.
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Art Tool DevelopmentBuilding automation scripts and plugins for Aseprite and Blender.
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TRPG SystemsDesigning and implementing TRPG worldbook formats and conversion tools.
Contact
- Email ian.funk@yandex.com
- GitHub github.com/oldfunk
- Location China